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3D animation essentials

Beane, Andy2012
Books, Manuscripts
This title shows you what it takes to create compelling and realistic 3D imagery. It serves as the first step to understanding the language of 3D and computer graphics (CG), and covers 3D animation basics, including pre-production, modeling, animation, rendering, and post-production.The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry. Learn 3D Animation Quickly and Easily 3D Animation Essentials covers the fundamentals of 3D animation and computer graphics (CG) and teaches you what it takes to become a professional. You'll learn how animators create interactive 3D and CG for movies, television, games, tablets, and smartphones, as well as how to design products that can be printed in 3D. Whether you're contemplating a career as a 3D artist or just expanding your skills, this is the perfect primer on what you need to know. Learn these 3D animation essentials-and more: Digital imaging and video terms and concepts The production pipeline, start to finish Essential equipment-hardware, software, and more The basics of stories, scripts, and storyboards Creating 3D models, adding texture maps, and lighting Rigging, skinning, animating, and rendering Future technologies, such as motion performance capture and real-time 3D How to get your foot in the door in today's market This striking Essentials book features: Chapter-opening learning objectives Step-by-step tutorials Four-color screenshots and illustrations Essentials and Beyond-summaries and additional suggested exercises Downloadable exercise files
Main title:
Author:
Imprint:
Indianapolis, Ind. : Wiley, c2012.
Collation:
xvi, 336 p. : ill. (chiefly col.) ; 24 cm.
Notes:
Includes index.
Contents:
Introduction xiii Chapter 1 3D Animation Overview 1 Chapter 2 Getting to Know the Production Pipeline 21 Chapter 3 Understanding Digital Imaging and Video 55 Chapter 4 Exploring Animation, Story, and Pre-visualization 83 Chapter 5 Understanding Modeling and Texturing 135 Chapter 6 Rigging and Animation 177 Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213 Chapter 8 Hardware and Software Tools of the Trade 249 Chapter 9 Industry Trends 275 Appendix A Answers to Review Questions 291 Appendix B Gaining Insight into 3D Animation Education 299 Appendix c Learning from Industry Pros 313 Index 327
ISBN:
9781118263792 (ebook)9781118147481 (pbk)9781118147481 (pbk)9781118225790 (ebook)9781118239056 (ebook)
Dewey class:
006.696
Language:
English
BRN:
2079721
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